Today is the big day when they release information on the changes to the druid class. Again, much of this needs to be taken with a grain of salt, because we don’t know what the post-Cataclysm encounters are going to be like. Here’s what we know so far.
The Changing of DoTs Scaling with Haste & Crit: (not druid specific yet.)
* From the Warlock preview: (With the assumption it will be the same for kitties. Although, out DoTs are a little odd and can vary greatly based on combo points, mangle, etc.)
All warlock damage-over-time (DoT) spells will benefit from crit and haste innately. Haste will no longer act to reduce the DoT’s duration, but rather to add additional ticks. When reapplying a DoT, you can no longer “clip” the final tick. Instead, this will just add duration to the spell, similar to how Everlasting Affliction currently works.
Known info about the Druid Mastery System:
* From the Warrior Prieview: (So it looks like we know what the bear half of our second bonus should be.)
Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn’t fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character’s un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Protection tree, so you won’t see Arms or Fury warriors running around with it. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so their Vengeance benefit may be smaller, but overall the goal is for all four tanks do about the same damage when tanking.
I know I’m missing a bunch here. So if you have anything else you think I should add, please let me know, I’ll try and update this throughout the day.