After the discussion the other day about the differences in idols over at the Fluid Druid. (Which, of course, I totally forgot to switch out in last nights ICC 25.) It has gotten me thinking more and more about the mechanics of fights.
Druid rotation is tough, obviously. But how do you modify that rotation based on different bosses? Just as an example, I was thinking about Marrowgar. Obviously, Savage Roar is the priority. But after that, how do you figure out how to handle the mechanics of a fight? 30 seconds of DPS time, dropping normal rotation to AoE during Bone Spike Graveyards and then stopping DPS mostly during Bonestorm. (Or single target depending on positioning.) How do you figure out what is best to do in any given scenario with the movement and starting and stopping involved?
I am a numbers person by nature. And with the nature of crits and bonus combo points, obviously, each short term scenario can vary greatly. But with only once a week at most attempts, how do you best figure out what will maximize your brief snippits during the fight?